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Overview

DFC Intelligence tracks companies active in the video game software space. The focus is on companies providing high-end game content. Some companies active in video game software are classified in the conglomerate category because they have diversified product offerings. This includes Sony and Microsoft who also provide video game hardware but are classified as conglomerates. It also includes the China-based companies Tencent and NetEase. Nintendo is included in both the software and hardware category but is officially classified in the software category. Go here for a look at the hardware index.

The DFC Intelligence Video Game Stock Market Index includes multiple hardware companies but not all of the companies listed here. For detailed information on individual companies click on the company link.

Video Game Software Companies

  • Activision Blizzard: U.S. video game developer/publisher
  • Bandai Namco: Japan toy company and video game developer publisher
  • Capcom: Japan arcade and video game developer/publisher
  • CD Projekt: Poland video game developer/publisher
  • Electronic Arts: U.S. video game developer/publisher
  • Embracer Group: Sweden video game developer/publisher
  • Konami: Japan arcade and video game developer/publisher
  • NCSoft: South Korea video game developer/publisher
  • Nexon: Japan/South Korea video game developer/publisher
  • Nintendo: Japan video game hardware and video game developer/publisher
  • Paradox Interactive: Sweden video game developer/publisher
  • Roblox: U.S. video game developer/publisher
  • Sega Sammy: Japan arcade and video game developer/publisher
  • Square Enix: Japan video game developer/publisher
  • Take-Two Interactive: U.S. video game developer/publisher
  • Ubisoft: French video game developer/publisher

Articles/News

Cloud Game survey

Global Survey Highlights Attraction of Major New Interactive Entertainment Frontier

Posted on
DFC Intelligence announced the results of a survey of global consumers focused on their expectations and preferences around interacting with streaming video content. The survey of nearly 5,000 people aged 13 and older, commissioned by Genvid Technologies and conducted over the summer, found that nearly all (96%) consumers watch streaming video content monthly and an overwhelming majority (85.4%) would interact with streamed content if they could. “We have been closely w…..
Read More Global Survey Highlights Attraction of Major New Interactive Entertainment Frontier
Video game Forecast 2021

Video Game Sales Should Set a Record Even as Holiday 2021 Lineup is Limited

Posted on
Video game consumers have continued to be in a buying mood, even as stay-at-home restrictions are being lifted. The big challenge is a lack of product, and this looks to continue into the holiday season. In the past couple of weeks Sony and Nintendo have had direct to consumer online events that have become replacements for physical trade shows. The main thing of note from these events is that the big products are coming in 2022. The big products for holiday 2021 are mostly mult…..
Read More Video Game Sales Should Set a Record Even as Holiday 2021 Lineup is Limited

Western Video Game Software Company Index

Japan Video Game Software Company Index

Asian Video Game Software Company Index