JAN. 11, 2015 • Mtoo Impact: The basic issue Riot is attempting to tackle is reducing online latency (lag) so user inputs to physical servers scattered about the U.S. and Canada can be the [...]
OCT. 28, 2014 • PlayFab is looking to provide backend technology for MMOs. From the early MMOs onto today’s huge number of freemium online titles, providing for the backend technology and [...]
OCT. 23, 2014 • Former CEO of Electronics Arts, John Riccitiello, has joined Unity Technologies as CEO. Riccitiello has been a board member at the game engine firm since 2013. Unity co-founder [...]
JUNE 1, 2014 • Ninja Metrics Interview: How and why people spend money in games has taken on much greater importance as the free-to-play model has taken root worldwide. What is relatively novel [...]
MARCH 13, 2014 • At this month’s Game Developers Conference in San Francisco Crytek GmbH will be demonstrating the most recent generation of its CryEngine (the developer ceased numbering [...]