Video Game Sales Flat at GameStop
JAN. 9, 2012 • For the nine week period ending Dec. 31, retailer GameStop reported that overall sales were flat at $3.02 billion, compared to the same period last year. Game software sales did grow to 10% to $1.47 billion, but game hardware sales dropped 20%. Other growth areas included digital sales (60%), and used games (3.5%). In the U.K., music, video and game retailer HMV saw its total sales for the same nine week period drop 9.8%. While DVD sales remained flat, video game sales dropped 16%. HMV said it is considering the scaling back of floor space devoted to games, in favor of stocking a handful of best-selling new titles. Games currently represent 20% of the retailer’s stock.
Impact: This is clearly the tale of two very different retailers. Having a 10% increase in software sales for the holiday season is impressive in the current environment. Specialty game retailers are clearly at an advantage when it comes to maximizing sales. A more diverse retailer like HMV is in a challenging position. They compete with the mass merchants on price and at the same time compete with the specialty stores on selection. In some respects it is a no-win situation.