Analysis: Game Marketing Gets Harder

SEPTEMBER 27, 2010 • Video game marketing is changing radically. A quick look at the traditional advertising vehicles such as enthusiast magazines would suggest that marketing budgets are [...]

Analysis: Gaikai Explained

JULY 20, 2010 • Since the March 2009 GDC announcement of the new OnLive service there has been a great deal of talk about what the potential is for high performance cloud-based gaming services. [...]