Intervuiew: Aurora Feint Connecting Mobile Gamers

DEC. 10, 2010 • As more and more mobile phone owners are using their iPhones and Android handsets for game playing, wouldn’t something like Xbox Live to link these people together make a lot of sense? Very much indeed, which is why Aurora Feint is one of the major firms filling this space with its OpenFeint platform. Social networks are no strangers to mobile platforms, but game-centric social networks are somewhat of a diff.....

Interview: Spoon Buoys Cloud Gaming

OCT. 22, 2010 • The trend in free-to-play online games is for more involved titles that mirror the depth and quality of retail products. DFC Intelligence recently published a major report on client-based free-to-play games. This report forecasts the number of registered users for these games to reach 633 million by 2015, just for English language games. However, much of this depends on improvements in the technology infrastructure. .....

Interview IMVU Banks On Chat

SEPT. 20, 2010 • Somewhere between social networks and text chat is IMVU. Since 2004 the service has been perfecting a 3D virtual environment where users deck out their avatars in the fashion style of their choice, and go out to chat with the people they meet. In many ways the concept reads like The Sims Online stripped of the simulation gameplay elements, in favor of a doubling down on user-generated content and player interaction. .....
GOG.com

Past As Future At GOG.com

SEPT. 25, 2009 • In our ongoing coverage of the major players in digital distribution, DFC looks at the much more specialized Good Old Games (GOG.com) service based in Warsaw Poland.  GOG.com was launched in 2008 by games publisher CD Projekt. The latter is considered one of the largest publishers in Central and Eastern Europe and got its start back in 1994 publishing original titles, and later localizing best-selling PC Games from the West for Poland. .....

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