Interview: En Masse Still High On Subscriptions
AUG. 11, 2011 • MMOs are changing. There’s the wide adoption of the virtual item, free-to-play (F2P) model, of course. Embracing F2P for MMOs can attract an audience that may not have tried the same game if a retail box purchase and a monthly subscription were necessary. Yet lowering the barriers to playing MMOs is not a substitute for originality. The traditional, Dungeons & Dragons ruleset-based fantasy experience that predominates in these online games .....
Interview: Nival Returns to the U.S.
APRIL 28, 2011 • Five years ago Nival Interactive became the first Eastern European game company to set up shop in the United States. The Moscow-based developer had got its start in 1996, and in the 10 years hence, had developed and published a number of successful properties under its belt including: Rage of Mages, Evil Islands, Etherlords, Blitzkrieg, Silent Storm, and Heroes of Might and Magic V. Control of the company had also passed during that time from it.....
Interview Joymax Set For A Breakout
MARCH 26, 2011 • Ask gamers in Turkey about South Korean publisher Joymax and there’s a very good chance they will recognize the company thanks to the popular free MMO Silkroad Online. The same would not be true in North America where Joymax is not very well known. However, that situation is changing. Joymax is making a big push to raise its market share worldwide.
Last year Joymax merged with another Korean gamemaker, WeMad.....
Interview Bigpoint & 3D Browser Games
MARCH 24, 2011 • Bigpoint GmbH is one of the major online game success stories, not only in its home territory of Europe, but progressively worldwide. Since the company was founded in 2002, it has attained lofty milestones along the way, including the world’s largest browser game provider servicing more than 170 million registered users.
As an online game company to watch, attracting 250,000 new users a day in 25 languages, .....
Interview: InComm Primes Online Commerce
DEC. 14, 2010 • The emergence of the free-to-play online model as a major growth sector in the games business in recent years could not have happened as smoothy without companies such as InComm. Given the ranges of ages and incomes of people who play games online, the tried and true credit card payment systems was not sufficient.
Many consumers would rather pay as they go, and are not comfortable with offering up their debit c.....
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