Securing Apps With Seworks

APRIL 3, 2015 • As with the freemium model itself, much of the worst mobile game app hacking is coming out of Asia. It is not surprising then that some of the best security solutions are also emanating out of Asia. One of those new security firms is Seworks Inc., based in Seoul, South Korea. The company recently expanded across the Pacific to open an office in San Francisco. DFC recently.....

Microsoft Xbox One Update Interview with Mike Nichols

MARCH 30, 2015 • With the onset of springtime, DFC Intelligence wanted to get an up-to-date perspective on Microsoft Corp.’s Xbox One. A lot has changed since the console was launched in late 2013 with the Xbox One achieving a strong measure of sales success during the holidays, especially in the United States. There is also greater integration with PCs on the horizon with Windows 10. To help us better assess where the Xbox One system is today, and Microso.....

Leonard Nimoy Interview

MARCH 4, 2015 • Editor’s Note: Last weekend actor and director Leonard Nimoy passed away at the age of 83. Like anyone who loved Star Trek and his character Mr. Spock, his passing leaves me somewhat sad. But I also have my own personal remembrances of the man. Twenty-odd years ago I had the opportunity to interview him several times. I found him to be affable, engaging and generous regarding off-the-topic questions about his early career in a Republic .....

Nvidia Interview: The Next Generation

DEC. 3, 2014 • Nvidia has been one of the two major players in computer graphics products for more than a decade. That was not always the case, however. In the mid-1990s the company was a relative unknown in a flood of new technology companies attempting to carve out market share in the new 3D graphics business for computer games. A lot has changed since then with Nvidia actively augmenting its longstanding and successful PC graphics gaming business by emerging .....

PlayFab Monetizes Back-End

OCT. 28, 2014 • PlayFab is looking to provide backend technology for MMOs.  From the early MMOs onto today’s huge number of freemium online titles, providing for the backend technology and ongoing service responsibilities has never been easy. Virtual item monetization has only added to the complexity. While the availablity of tools and services in this area has steadily grown over the years to make the job less of a hurdle, launching a freemium title can .....

Natsume Interview: Harvesting Success

AUG. 28, 2014 • Much in the same way Nintendo Co. Ltd. has diligently nurtured a wholesome reputation in the video games it publishes, Natsume Inc. has successfully followed a very similar blueprint starting with the Harvest Moon franchise. That farm simulation series was a trailblazer back in 1997 when it was released on the 16-bit Super Nintendo Entertainment System. The title remains very popular today and laid the groundwork for franchises such as FarmVille .....

Behind Ninja Metrics’ Veil

JUNE 1, 2014 • Ninja Metrics Interview: How and why people spend money in games has taken on much greater importance as the free-to-play model has taken root worldwide. What is relatively novel is which players influence purchases by other players. The concept is not new, consumer electronics companies have been cultivating early adopters for decades – people who then go onto influence other consumers to purchase. Yet translating that concept to in-game purcha.....

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