Zynga’s Paying Customers
AUG. 11, 2011 • In a regulatory disclosure, Zynga reported that only 5% of its 232 million average monthly active users purchase virtual items. Zynga reported revenue of $242.8 million for the quarter ending March 31. For the period, Zynga said its top games accounted for 63% of revenue. The company filed July 1 for an initial public offering of up to $1 billion.
Impact: At first glance many .....
Interview: En Masse Still High On Subscriptions
AUG. 11, 2011 • MMOs are changing. There’s the wide adoption of the virtual item, free-to-play (F2P) model, of course. Embracing F2P for MMOs can attract an audience that may not have tried the same game if a retail box purchase and a monthly subscription were necessary. Yet lowering the barriers to playing MMOs is not a substitute for originality. The traditional, Dungeons & Dragons ruleset-based fantasy experience that predominates in these online games .....
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