World of Warcraft Annual Pass with Diablo III

NOV. 8, 2011 • After noting that the number of active World of Warcraft subscribers had dropped under 11 million to 10.3 million, Activision Blizzard announced an annual pass for the MMO to encourage lapsed players to return. Consumers who make a 12-month commitment to World of Warcraft, will get a copy of Diablo III for free, along with an invitation to the next World of Warcraft beta and an exclusive in-game mount. .....

Lineage II Taken Free-to-Play

NOV. 2, 2011 • With the release of the Goddess of Destruction expansion, publisher NCsoft is transitioning Lineage II free-to-play. No restrictions on content access will be placed on free players. NCsoft is also crafting a new starting experience for new players to get them into the game without a severe disadvantage compared to existing players. Virtual items for sale will be geared to enhanced convenience or cosmetics. The expansion also adds new character c.....

Lego Universe Shut Down

NOV. 1, 2011 • The Lego Group announced that its Lego Universe MMO would be shut down on Jan. 31. Any paid subscribers still in the game by Dec. 31 will get their final month of enhanced service free of charge. The reason given for the decision was that the online world game based on Lego’s brick building toys did not attract sufficient users. Impact: Lego Universe is a product that woul.....

MechWarrior Returns

NOV. 1, 2011 • The one hugely popular MechWarrior franchise is set to return during the second half of 2012 in the form of a free-to-play online squad title by Vancouver-based Piranha Games. Gameplay in MechWarrior Online will be based on matches between four-person teams. while these matches will not take place in a persistent world, the actual results information from these battles will be persistent. Virtual items that can purchased online are not expected to.....

Analysis: Can Games Capture Big Advertising Bucks?

OCT. 5, 2011 • DFC Intelligence recently released its first in a series of reports: on video game advertising. Unlike other media with similar usage patterns, for various reasons, the video game industry has never been heavily supported by advertising.  This is expected to gradually change over time and thus DFC has started to look closely at how games are likely to work as vehicles for advertising. The video game industry ge.....

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