Warner Bros Games Vault Launched

MARCH 18, 2014 • Looking to leverage its large catalog of game franchises, Warner Bros. Interactive Ent. (WBIE) has launched a Warner Bros Games Vault program that will match its library of properties with up-and-coming development talent. Each title will be a direct-to-digital release. The first game to emerge from the effort is a modern update by Arrowhead Game Studios to the 1985 Atari Games arcade dungeon crawler, Gauntlet. The new RPG version will release t.....

OnLive Resurfaces

MARCH 6, 2014 • Last August Onlive Inc. entered into a process similar to bankruptcy called Assignment for the Benefit of Creditors. Nothing much has been heard since from the early cloud game streaming service until today. During the interim OnLive has invested in technology upgrades by adding thousands of new servers, opened data centers in Chicago and Seattle, plus increased capacity at existing data centers in Virginia, the San Francisco Bay Area, Dallas and.....

Retailer Target Releases Mobile Games

FEB. 28, 2014 • Through the end of this year Target Corp. plans on releasing six free-to-play mobile game titles. The content is fun and accessible, strictly promotional in design, and available for only a limited time. The retailer has released its first two titles this year in partnership with brand partners. Snack Bowl was launched in January to coincide with the Super Bowl. Players earn points by keeping their friends well fed with snacks. Brands participati.....

Classic Electronic Arts MMOs Are Outsourced

FEB. 5, 2014 • Two classic Electronic Arts MMOs, Ultima Online and Dark Age of Camelot, are being moved from division Mythic Entertainment to a new independent studio, Broadsword Online Games. Broadsword was started by a group of Mythic alumni including co-founder Rob Denton. EA retains ownership of both MMOs along with billing and account services through its Origin online distribution service. Broadsword is partnering with EA and will carry on operation, devel.....

Grand Theft Auto V Boosts Take-Two Financials

FEB. 4, 2014 • Holiday releases led by Grand Theft Auto V led Take-Two Interactive financials to non-GAPP revenue of $767.7 million for the fiscal third quarter ending December 31. That total beat Take-Two’s forecast of $650 million to $700 million, and was a significant increase over the $405 million in revenue tallied for the same quarter the previous year. Take-Two attributed the strong performance to the continued success of Grand Theft Auto V, a recor.....

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