Overview

DFC Intelligence’s analysis of game genres and consumer types is different from our video game forecasting service. The forecasting service focuses on overall sales by platform, business model, and region. Genre and consumer forecasting is generally more in-depth and designed for users familiar with the game industry.

Much of DFC Intelligence work on video game genres and consumer forecasting is done on a custom basis. However, off-the-shelf reports are available below and we offer a low-cost subscription to some of our key analysis products.

Clients have the option to create custom reports based on the metrics they choose. Custom reports often do not cost significantly more than off-the-shelf reports and can usually be delivered within 48 hours.

Pivot tables available upon request

Contact us for additional details and specifications

Video Game Genres

DFC video game genre forecasts are separate from our platform and geography and focus on the type of game

Core Genres Include:

  • Sports
  • Racing
  • Fighting
  • Simulation
  • Strategy
  • Adventure
  • RPG
  • Action
  • Other

Sub Genres Include:

  • Arcade Sports, Management, Simulation
  • Simulation Racing, Arcade Racing, Kart Racing
  • Platform Fighter, One-On-One Fighter, team Fighter
  • Vehicle Sim, User Building/Sandbox, Life Sim, Construction/Management Sim
  • Turn-Based, Real-Time, Deck Building Card Game, Grand Strategy, MOBA, Puzzle
  • Action Adventure, Narrative Adventure, Visual Novel, Point and Click
  • Action RPG, Turn-Based RPG, MMORPG
  • Platformer, Stealth, Survival Horror, Beat-Em UP, Hack and Slash, Metrodivania, First-Person Shooter, Third-Person Shooter, Battle Royale
  • Board Game, Trivia/Party, Exercise, Education, Brian/Logic, Music hythm, Casino

User Breakouts

The DFC consumer segmentation breaks down the 3 billion+ global video game consumers into detailed sub-segments

Some Major Consumer Segments Include:

  • Mobile-only consumers
  • Core Console Users
  • Enthusiast PC gamers
  • Laptop and low-end PC gamers
  • Core Multi-platform users
  • Casual Multi-platform users
  • Casual Console
  • …and More

Countries Include:

  • United States
  • Canada
  • United Kingdom/Ireland
  • France
  • Germany/Austria.Switzerland
  • Nordic Countries
  • Benelux
  • Spain/Portugal
  • Italy
  • Australia/New Zealand
  • Poland
  • Russia
  • Czech/Hungary/Romania/Slovakia
  • Other Europe
  • Brazil
  • Mexico
  • Other Latin America
  • Sub-Sahara Africa
  • MENA
  • India
  • China
  • South Korea
  • Japan

Business Models

Business models focus on users and how revenue is generated

Revenue Options:

  • Subscription Revenue
  • Digital Add-On Content
  • Full-Game Revenue
  • Digital/Packaged (Physical)
  • Retail Online
  • Free-to-Play
  • Pay-to-Play
  • Cosmetic Content
  • Game DLC
  • Cloud Games
  • Metaverse

User Breakouts:

  • ARPU by Consumer Type
  • Low-End Consumer
  • High-End Consumer
  • Multi-Platform Users
  • Peripherals/Accessories ARPU
  • System Spend and Attach Rate

Products Included in this Subscription

DFC Intelligence’s Customer Focus

DFC regularly publishes research reports on popular topics in the interactive entertainment industry. Our products address key markets in video game hardware, software, services and accessories. Our commitment is to deliver analysis and forecasting that reflects market realities instead of hype and wishful thinking. Our reports can be purchased on an individual basis, as a bundle, or as part of a research service.

We understand that clients have particular requirements. DFC Intelligence supports our customers via one-to-one engagements and customization. Custom reports can be broken down by country, region, platform, and business model. In most cases, client optimized reports can be delivered within 48 hours.