The DFC Intelligence PC Game Market Forecasts include a full Excel spreadsheet as well as a pdf summary report. PC Game Sales are broken out for five years with historical data back to 2008. The forecasts are divided by region, game type, revenue, users, and average revenue per user.
These are the latest DFC Intelligence video game console forecasts for the major systems.  The forecasts include data in an Excel spreadsheet with historical sales and five-year forecasts for video game console systems from 2008-2027. Forecasts are broken down by hardware units, packaged software, and digital software and services by individual platform and region.
This report provides video game console forecasts for both hardware and software. The focus is on total worldwide sales for console hardware and software from Nintendo, Microsoft, and Sony.
These are the latest DFC Intelligence video game console forecasts for the major systems.  The forecasts include data in an Excel spreadsheet with historical sales and five-year forecasts for video game console systems from 2008-2027. Forecasts are broken down by hardware units, packaged software, and digital software and services by individual platform and region.
The DFC Intelligence PC Game Hardware Forecast looks at the market for spending on desktop and laptop systems for the purpose of playing video games. The focus is on premium game rigs and custom do-it-yourself builds where consumers pick the individual components.
The price listed is for a single user license. Please contact us for broader access to the data for your team or company.
The DFC Intelligence Video Game Consumer Segmentation provides companies with a means to segment the global video game market by user type, game platform, and geography. This product is available as a stand-alone item or can be purchased as an annual service.
Cloud games and subscription game streaming services are driving major growth in the video game industry. By 2027 revenue from cloud games is expected to surpass $27 billion. This series includes the latest DFC Intelligence market analysis reports and forecasts for cloud games.
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Over 3 billion people around the globe play video games! The Global Video Game Consumer: Market Overview is a summary report that focuses on the global number of video game consumers broken down by region/country, platform, and type of user. The report is delivered in a pdf format and includes multiple charts as well as tables with all data used to create the charts.
The Global Video Game Consumer Segmentation report is highlighted by a pivot table based spreadsheet that provides the number of video game consumers by country, region, and platform. The 3 billion global video game consumers are segmented into over 400 individual categories.
The report also comes with a 35-page pdf summary with some key highlights
A major component of DFC Intelligence research is analyzing game genres and consumer types. The Video Game Genre and Consumer Forecasting program allows subscribers access to core tools to do sophisticated analysis of the addressable market for specific products.
This report is a detailed look at cloud games and how concepts like the metaverse and MILEs (Massive Interactive Live Events) are particularly suited for cloud technology and are expected to drive growth. Includes five-year cloud gaming forecast.
DFC Intelligence releases regular briefs on the current state of the video game industry. Our Briefings and Trends subscription program is for clients that want access to briefs as they are released throughout the year.
DFC Intelligence publishes regular company profiles of the leading players in the video game space. Our Market Leaders research program is for clients that want access to current and upcoming company profiles.
DFC Intelligence publishes regular market forecasts on all segments of the video game industry. Our Market Forecast research program is for clients that want access to Excel data sheets for their own custom analysis.