Welcome

DFC Intelligence is a strategic market research and consulting firm focused on interactive entertainment and the emerging video game, online game, interactive entertainment and portable game markets. Since 1995 we have published in-depth strategic market reports and subscription-based research services. Our research is used by many leading companies in over 30 countries worldwide.

The analysts at DFC have been regular speakers at numerous major trade shows including E3, CES, NAB, Game Developer's Conference, IEMA Summit, Digital Hollywood and others. Our research is regularly cited in such major publications as The Wall Street Journal, USA Today, New York Times, Forbes, Newsweek, Time, Fortune, Business Week and many others.

DFC research is available in individual reports or via custom subscription research services that deliver multiple reports over the period of the subscription.

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Latest Individual Reports

The State of the Brain Fitness Software Market (05/05/2009)

The State of the Brain Fitness Software Market from SharpBrains Inc is the first report to look at this emerging segment. (more…)

The Subscription Based MMOG Market (04/02/2009)

The Subscription Based MMOG Market is a 190 page report focused on high-end games that charge a subscription for online play (more…)

DFC Intelligence Custom Research Services (03/22/2009)

DFC Intelligence offers detailed research services that can be customized to a client’s needs (more…)

MMOG User Survey (03/22/2009)

This exclusive survey of over 50,000 MMOG users around the world has detailed breakout of both software and hardware systems (more…)

First-Person Shooter Survey (03/22/2009)

This exclusive survey of over 200,000 FPS users around the world has detailed breakout of both software and hardware systems (more…)

Virtual Property and Real Money Trade: A Business and Legal Survey (03/22/2009)

Virtual Property and Real Money Trade: A Business and Legal Survey is a 56 page report looking at issues of users trading items of value for real money (more…)

Worldwide Market Forecasts for the Video Game and Interactive Entertainment Industry (06/27/2008)

This series of reports provides detailed worldwide five year forecasts for the video game market and includes one year of updates and new forecasts. (more…)

Online Game Market Forecasts (06/26/2008)

The Online Game Market Forecast is 170 pages with over 100 charts and tables, (more…)

Video Game Genre Forecasting (06/26/2008)

The Video Game Genre Forecasting report includes an 87 page report and Excel spreadsheets that allow for complete analysis. (more…)

The Market for Portable Video Games (06/25/2008)

This 185 page report provides a complete over of the portable game market and Excel spreadsheets with five year forecasts (more…)

Media Companies in the Video Game and Interactive Entertainment Industry (01/22/2008)

This report looks at the history and current strategies of large media companies investing in the video game and interactive entertainment space. (more…)

DFC Dossier (11/29/2007)

The DFC Dossier is published ten times a year and provides subscribers with regular updates and analysis of the latest market trends. (more…)

MMOG Subscription Business Models (11/01/2007)

This 70-page report focuses on the high-end online game subscription model where users pay $10 to $15 a month. This model has proven to be a leading revenue driver for some high-profile games that can have lifetime revenues in the hundreds of millions of dollars.
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Online Game Market (08/01/2007)

The Online Game Market includes an 800 page report with over 240 charts and tables, plus a PowerPoint summary and a 170 page June 2008 update. (more…)

Market Leaders in the Video Game and Interactive Entertainment Industry (04/01/2007)

750+ pages, includes all companies and one year of updates. Published between March 2005 and September 2007 (more…)

Issues in the Mobile Game Market (03/30/2007)

This March 2007 report consists of a roundtable discussion with leading players and visionaries in the mobile game space. (more…)

The Business of Computer and Video Games (03/01/2007)

This series of reports includes a detailed 500+ page industry report plus updates and historical sales figures . (more…)

The Game Market in China (09/01/2005)

This 350 pages report looks at one of the fastest growing game markets in the world (more…)

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