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DFC Intelligence is a strategic market research and consulting firm focused on interactive entertainment and the emerging video game, online game, interactive entertainment and portable game markets. Since 1995 we have published in-depth strategic market reports and subscription-based research services. Our research is used by many leading companies in over 30 countries worldwide.

The analysts at DFC have been regular speakers at numerous major trade shows including E3, CES, NAB, Game Developer's Conference, IEMA Summit, Digital Hollywood and others. Our research is regularly cited in such major publications as The Wall Street Journal, USA Today, New York Times, Forbes, Newsweek, Time, Fortune, Business Week and many others.

DFC research is available in individual reports or via custom subscription research services that deliver multiple reports over the period of the subscription.

Latest Individual Reports

U.S. Micro Transaction Consumer Behavior Study (07/13/2010)

Many game publishers continue to struggle with the pricing, promotion and management of micro transactions - relying on trial and error as they implement this new form of selling. This survey of U.S. gamers addresses the major issues for micro transactions from an overall market perspective (more…)

Worldwide Market Forecasts for the Video Game and Interactive Entertainment Industry (05/20/2010)

This series of reports provides detailed worldwide five year forecasts for the video game market and historical data. (more…)

Online Game Market Forecasts (05/18/2010)

The Online Game Market Forecast is 170 pages with over 100 charts and tables with complete worldwide forecasts  (more…)

Consumer Trends in Virtual Goods and Downloadable Games in North America and Europe (03/26/2010)

In recent years, the game market in Asia has exploded driven by online games and virtual goods   Now these trends are rapidly coming to the rest of the world.  This new report, based on surveying current consumer attitudes and seven years of actual  transaction data provides the most comprehensive look to date at how digital distribution models are being adopted by core gamers.  (more…)

Gamers and the Usage of Mobile Phones (10/20/2009)

This exclusive survey analyzed the habits of over 8,000 PC gamers located primarily in North America, Europe and Australia (more…)

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